About
Why this exists
Every serious resource for teaching developers product skills is either free and shapeless, or costs more than a thousand euros and requires your manager's signature. There is nothing deliberately built to be picked up on a Tuesday evening.
That gap is the whole reason for this book. It is short on purpose, cheap on purpose, and free to read on purpose. Every chapter is one named move, about four minutes long, with a real before-and-after and one thing to try this week. You are supposed to be able to use something from it the next morning.
What it is not
It is not a book about surviving AI. Most developers do not actually believe they are about to be fired, and the ones telling them otherwise are usually selling something. What they do report, in large numbers, is that their craft is eroding and their leverage has moved somewhere they cannot reach.
That is a solvable problem, and this is a book about solving it rather than worrying about it.
Who is writing it
Alex Rosiu. Former developer, then project manager, then product manager, currently building a lot of software with AI and watching at close range which parts of the job survived that and which did not.
The examples come from real work. Where a client or an employer is involved, details are changed enough to be unrecognisable and kept accurate enough to be useful.
How it is being made
In the open, roughly two moves a week, published free as they are written. Reader reactions decide which moves survive into the final text, which is a better editing process than any amount of solitary rewriting.
Act III dates faster than the rest, because tools and prices move. Those chapters carry a verification date, and they get a pass every year. Lifetime updates are included with the bundle for exactly that reason.
Get in touch
Corrections are welcome and credited. If a move does not work in your situation, that is worth knowing about and worth writing down.